Browse information about screenings in the cycle "Moving_image, A Contemporary ABC" from October 2012 to March 2015 at the Gaîté Lyrique in Paris. A laboratory for discovery and reflection dedicated to contemporary practices of the moving image. Video, cinematic and multimedia works are presented as an Alphabet book.
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Gaîté Lyrique, Paris, France | Wednesday 10 July 2013
For the tenth letter of its alphabet book, MOVING_IMAGE offers you a session designed as a game where you and chance decide how the game will unfold. The artists reinterpret and divert the game, especially video, explore the real or digital interstice. With the projection of a rare document on Gordon Matta Clark filmed by Jaime Davidovich, as well as works by Jodi, Joan Leandre, Raphaël Siboni and Fabien Giraud, Axel Stockburger, Benjamin Nuel, Baden Pailthorpe and Federico Solmi.
Jaime Davidovich / Gordon Matta Clark : Reality Properties, Fake Estates | video | 7' | USA | 1975
Jodi: Max Payne Cheats Only |
| création numérique | [extrait] 5' | Pays-Bas | 2006
Joan Leandre : In the Name of the Kernel Series - Magic Line | video | 22' 54''| Spain | 2011
Axel Stockburger : White Transformer | video | 7' 16''| Austria |2011
Baden Pailthorpe : Formation V | digital creation | [extract] 5' | Australia 2011
Benjamin Nuel : the Hotel | video | 10' | 2008
Raphaël Siboni, Fabien Giraud : Friendly Fire | video | 11' 14'' | France | 2007
Federico Solmi : Douche Bag City |animation | 8' | Italy/USA/Australia | 2009
Jaime Davidovich documents Gordon Matta-Clark's 'Fake Estates' project, which questioned notions of property, possession and urban space. notions of property, possession and urban spaces. For this project, Gordon Matta-Clark had for this project, Gordon Matta-Clark bought fifteen lots of tiny, unusable land, then put up for auction by the city of New York. New York City. Critical interstices in the city's cadastral network, between property and inhabited and inhabited property, he intended them to be the setting for his 'anarchitectural' interventions. When he died in 1978, the land reverted to the city. Joan Leandre modifies game software to explore the to explore the troubled imagination of a fundamental computer principle, the kernel, from which the production of reality and the production of illusions merge. We are witnessing a complex narrative fiction narrative fiction in which it becomes possible to decode the mechanisms of the technological fascination to which we are usually subjected, and which condition our perception of the world. Jodi has Jodi made modifications to the video game 'Max Payne', an ultra-violent game in which the character Jodi modified the video game 'Max Payne', an ultra-violent game in which the character has to kill a large number of opponents, and compiled a whole series of 'cheats' from the game, deliberate alterations to the behaviour of a video game. Baden Pailthorpe uses a war simulator Baden Pailthorpe uses a war simulator in Afghanistan, and explores the aesthetics and dynamics of military body movements. Benjamin Nuel builds a video game on the principle of FPS (first person shooter), where all the weapons have given way to the all the weapons have given way to a heavy absence of hostility. As a distant observer, we discover the As a distant observer, we discover the protagonists of this playful video experience, with its unusual occupations. Axel Stockburger deals with the cosplay phenomenon in China and the act of transforming an ordinary man into a fictional into a fictional character. The French theorist Gabriel Tarde said that in order to to understand what the social is, it was necessary to dwell on the notion of imitation. Raphael Siboni and Fabien Giraud have organised, scripted and orchestrated a gathering of airsoft players in one of the rooms of the Palais de Tokyo. of the Palais de Tokyo. The aim was to confront the players with an infinite and self-contained game The aim was to confront the players with an infinite and self-contained game, whose parameters and rules were constantly changing. Federico Solmi creates a satire of the current global economic crisis, in the form of an animation conceived as a video game as a video game where the main protagonist cannot win.