2020 Paris Programme
highlight programme                         
28/02 > 01/03

Vr lab
2pm/8pm

Highlight
Louvre auditorium
Rue de Rivoli - 75001 Paris / Subway: Palais-Royal Musée du Louvre, lines 1 and 7 / Pyramides, line 14
Free entry within the limit of available seats
Accreditation doesn't give priority access

"Twin Peak VR Experience"

An interactive immersion in the world of David Lynch's cult series.

Collider Games, in association with Showtime, presents Twin Peaks VR experience. Designed in collaboration with David Lynch and his team to faithfully recreate the world of Twin Peaks, the immersive VR experience combines supernatural, adventure and escape gameplay, challenging the player to solve puzzles and explore elaborate environments, for the first time in virtual reality.

David lynch: Twin Peaks VR Experience | VR expérimental | 0 | | 0:0 | USA | 2019 see more
David lynch
Twin Peaks VR Experience
VR expérimental | 0 | | 0:0 | USA | 2019

Collider Games, en association avec Showtime, présente Twin Peaks VR experience. Conçue en collaboration avec David Lynch et son équipe pour recréer fidèlement le monde de Twin Peaks, l'expérience de RV immersive combine surnaturel, aventure et escape game, mettant le joueur au défi de résoudre des énigmes et d'explorer des environnements très élaborés, pour la première fois en réalité virtuelle. David Lynch déclare à propos de l'expérience RV : "Le monde tridimensionnel de la VR de Twin Peaks donne lieu à une expérience en 10 dimensions". Les joueurs peuvent revisiter plusieurs lieux de la série télévisée iconique, notamment la Salle rouge, le bosquet de Glastonbury, le bureau du shérif, les boîtes de verre d'observation et bien d'autres encore.

Le cinéaste et scénariste David Keith Lynch est né en 1946 dans le Montana, aux États-Unis. Son ambition première était de devenir peintre et, après avoir obtenu son diplôme de fin d’études secondaires en Virginie, il s’est inscrit à l’école du musée des Beaux-Arts de Boston. Plus tard, il a étudié à l’Académie des Beaux-Arts de Pennsylvanie. Il y réalise son premier film, une animation de 60 secondes intitulée Six Men Getting Sick (1967), pour un concours de peinture et de sculpture expérimentales. En 1970, Lynch devient étudiant au Center for Advanced Film Studies de l’American Film Institute (plus tard le Conservatoire AFI), où il commence à travailler sur son premier long métrage, Eraserhead (1977). Après le succès d’Eraserhead sur le circuit des films de minuit, Lynch est engagé pour réaliser le film biographique The Elephant Man (1980), qui lui vaut un succès grand public. Il est ensuite employé par le groupe De Laurentiis Entertainment et réalise deux films : l’épopée de science-fiction Dune (1984), qui se révèle être un échec critique et commercial, et le film policier néo-noir Blue Velvet (1986), qui suscite d’abord une controverse sur sa représentation de la violence, mais dont la réputation s’accroît par la suite jusqu’à ce qu’il soit acclamé par la critique. Lynch a ensuite créé sa propre série télévisée avec Mark Frost, le populaire roman policier Twin Peaks (1990-1991), qui a été diffusé pendant deux saisons. Il a également créé la préquelle du film Twin Peaks : Fire Walk with Me (1992), le road-movie Wild at Heart (1990) et le film familial The Straight Story (1999) à la même époque. S’orientant davantage vers le cinéma surréaliste, trois de ses films ultérieurs ont fonctionné sur des structures narratives non linéaires à logique onirique : Lost Highway (1997), Mulholland Drive (2001) et Inland Empire (2006). Entre-temps, il a adopté Internet comme média et a produit plusieurs émissions en ligne, comme la série animée DumbLand (2002) et la sitcom surréaliste Rabbits (2002). Lynch et Frost se sont retrouvés en 2017 pour une troisième saison de Twin Peaks, diffusée sur Showtime. Lynch a co-écrit et réalisé chaque épisode, tout en reprenant son rôle à l’écran dans le rôle de Gordon Cole. En plus de l’écriture et de la réalisation, Lynch a souvent servi de concepteur sonore et a écrit la musique de ses films. Il a également continué à s’exprimer en tant que peintre, photographe et artiste d’installation.


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28/02 > 01/03

Vr lab
2pm/8pm

VR programme
Louvre auditorium
Rue de Rivoli - 75001 Paris / Subway: Palais-Royal Musée du Louvre, lines 1 and 7 / Pyramides, line 14
Free entry within the limit of available seats
Accreditation doesn't give priority access

"Disrealities, collages and utopias"

A selection of 9 works in virtual reality that question our principles of reality, our diurnal perceptions and our daily representations.

Gints Gabrans : SAN FOOOD office Towers Paris | | Augmented reality ap | Lettonie | 2019
Yoonjoo lee: The Garden of All Spheres | VR expérimental | 0 | couleur | 0:0 | Allemagne | 2019 see more
Fabian lehmann, Yannick Harter: 66mio views | VR expérimental | 0 | couleur | 0:0 | Allemagne | 2019 see more
Dirk paes: 44 Shorts | VR vidéo 360 | hdv | | 10:0 | Pays-Bas | 2019 see more
Maximiliano parlagreco, Micaela Pinalli: Yo La Tengo | VR expérimental | 0 | couleur | 0:0 | Argentine | 2018 see more
Pascal piron, Karolina Markiewicz: Fever | VR expérimental | 0 | couleur | 8:0 | Luxembourg | 2019 see more
Peter rose: Dimensional Excursions (Oculis) | VR expérimental | hdv | couleur | 17:15 | USA | 2018 see more
Jakob steensen: RE-ANIMATED | VR expérimental | 4k | | 14:32 | USA / Denmark | 2019 see more
Luciano zubillaga: Point City VR | VR expérimental | 4k | couleur | 14:0 | Royaume-Uni / China mainland | 2019 see more
Yoonjoo lee
The Garden of All Spheres
VR expérimental | 0 | couleur | 0:0 | Allemagne | 2019

Garden of all spheres is a VR experience which exhibits the live simulation of a pseudo-ecosystem. The garden is built in the video game environment, which can exhibit the most advanced technology in the production and presentation of real-time CGI and simulation. The library of the virtual scenery is parallel with the modern natural history museum - the eye-catching collection of nature - the inventories which are ever-expanding and impossible to complete. Skysphere is a primary, simple prop for creating an illusion of horizon. In the nature of Virtual Reality, the player?s eye is located in the centre of the sphere. It becomes her private sky which is impossible to feel the scale of it - as much like as the sky in the physical world. The camera moves beyond the stage, from inner shell to outer shell and reveals the boundary of human-centred viewpoint. This spherical garden mediated through VR glasses, which embodies the desire for a seamlessly expanded vision. All the animals, humanoids, trees, stones, lights, skies are reflected on the surface of gazing ball and exhibited in the spherical vitrine, and the exhibition becomes meta-ecosphere.


Yoonjoo Lee is a multi-disciplinary artist based in Berlin. Her artistic practice generally focuses on the relationship between voyeuristic/Intellectual curiosity and technology of representation. She uses various digital technologies such as 3d animation and video game engines for a platform of the moving image experiments and explores the apparatus-mediated vision. She is currently studying experimental film and generative art in the Berlin University of Arts.

Fabian lehmann, Yannick Harter
66mio views
VR expérimental | 0 | couleur | 0:0 | Allemagne | 2019

Moving trough the world wide web means being exposed to a variety of content in a high tempo which does not always attract you, but can also seem revolting to you. The resulting emotional state of the user - a feeling of being overwhelmed and a certain unsteadiness - is the starting point of the work “66mio views“. The viewer is sitting inside a room filling installation. Head mounted displays enable him to be part of an immersive VR environment in which he faces irregular shapes and so called “non-player characters“ (NPCs). The shapes are textured with videos from common Image- boards (4chan, 9gag, ...) as well as viral YouTube videos. Their content is diverse and evokes not only positive emotions (e.g. videos of puppies), but also very negative emotions (e.g. so-called gore videos, videos of violence). In a self- developing rhythm of motion, the forms relate to the position of the viewer, move towards him, go through him and move away from him. Various NPCs from 3D-model databases approach the viewer and recite text-sequences from the videos in varying tonalities. This immersive installation understands the technical infrastructure (computercases, cables, ...) as an instrument which designs and shapes the space. It is being expanded with ropes as well as pictures and text fragments from the videos. Stacks of prints show extracts from the videos and thereby display their content transformed and adapted to an analogue medium. The visitors are invited to take these prints with them and transform the content once again by removing it from its original place. Keywords like connectivity/disconnectivity and comprehension/incomprehension as well as thinking about the digital space as an emotional shaping tool led to this installation which connects digital and analogue content in an abstract, fragmented way. (The installation was originally developed for a specific exhibition space in the basement of „Halle 14 - center for contemporary art“ in Leipzig. However, we can set up the installation with regards to any available space, as its dimensions are variable. At least one VR system, ropes and prints in different sizes are fixed.) Yannick Harter, Fabian Lehmann, 2019


Fabian Lehmann (*1988, Castrop-Rauxel, Germany) graduated at University of Applied Sciences, Bielefeld (2015) with degree Bachelor of Arts „Photography and Media“. Since 2016 he is studying „Media Art“ at the „Academy of fine Arts, Leipzig“ in the class „Expanded Cinema“ / Prof. Clemens von Wedemeyer and has studied „Fine Arts“ at „Bezalel Academy of Arts and Design“ in Jerusalem during an exchange semester. His artistic work focus on different communication systems and how digital techniques shapes the humanity and society. He had various exhibitions in Germany and Europe e.g. Hamburger Triennale der Fotografie (Hamburg), Gallery „Kunstpunkt“ (Berlin), Emscherkunst 2016 (Dortmund) Siva Galerija, (Zagreb) UG Halle 14 (Leipzig) Yannick Harter (*1990, Worms, Germany) is a trained productdesigner, who worked in branches like automotive industry and medical cybernetics. Since 2016 he is studying „Media Art“ at the „Academy of fine Arts, Leipzig“ in the class „Installation and Space“ / Prof. Joachim Blank and has studied „Visual Communication“ at „Latvias Art Academy“ in Riga during an exchange semester. His artistic practice oscillates around the intersection between art, science and society. He had various exhibitions in Germany and Europe e.g. Kaiserwerke (Gera), Gallery? „Kunstpunkt“ (Berlin), Obro?ców Stalingradu 17 (Szczecin), D27 (Riga), UG Halle 14 (Leipzig) Yannick Harter participated in several curatorial and educational projects and volunteered as artist assistant e.g. at Kunstverein (Leipzig), Neustadprojekte (Mainz), Latvian Center for Contemporary Art and Survival Kit 10.0 (Riga)

Dirk paes
44 Shorts
VR vidéo 360 | hdv | | 10:0 | Pays-Bas | 2019

Made of 360 fragments of found footage 360° videos, “- f(OO)f -” explores and recycles sequences recorded from cars, planes, video games, reports and home videos. Images are intertwined, intricated and edited, questionning both spaces of perception and representation, building a radical criticism of our contemporary visual culture.


Dirk Paes was born in Brussels, he lives and works in the Netherlands. He is one of the members of the JODI duo, who pioneered web-based art in the mid-90s. For a few years now, in parallel to their collective work, each of them is developing specific artistic researches on their own. Jodi’s work is featured in most art historical volumes about digital art, media art, and net art, and has been exhibited widely at venues such as documenta X, Kassel; Stedelijk Museum, Amsterdam; ZKM, Center for Art and Media, Karlsruhe; Bonner Kunstverein and Artothek, Bonn; InterCommunication Center, Tokyo; Centre Pompidou, Paris; Center for Contemporary Arts, Glasgow; Guggenheim Museum, New York; MoMA, New York; Eyebeam, New York; and Museum of the Moving Image, New York, among many others. Jodi is regularly seen as part of an international group of artists, including Vuk Cosic, Alexei Shulgin, and Olia Lialina, who pioneered art on the web, usually referred to as net.art. In contrast to working in the institutionalized art world, they chose to work on the net because it gave freedom. The internet was a free space to experiment and communicate. This network of artists influenced each other and communicated using mailing lists such as Rhizome and Nettime (which was founded by Dutch media theorist Geert Lovink). After they met at the Jan van Eyck Academy in Maastricht, where they studied photography and video, they moved to Silicon Valley (San Jose, California) to learn about digital media. It was in Silicon Valley that they became familiar with the internet. Since 1995 they have been working together as Jodi, creating art on the World Wide Web. Although they are most famous for their web-based work, they also work in a wide variety of media and techniques like software, performances, installations, and exhibitions. JODI were among the first artists to investigate and subvert conventions of the Internet, computer programs, and video and computer games. Radically disrupting the very language of these systems, including interfaces, commands, errors and code, JODI stages extreme digital interventions that destabilize the relationship between computer technology and its users. They received a 1999 Webby Award in the category Net Art. In 2014, Jodi was awarded the inaugural Prix Net Art Award by Rhizome, a leading art organization dedicated to born-digital art and culture affiliated with the New Museum in New York. The influence of the work can not only be seen in the art world, but in internet culture too: the work is spoken about on forums of hacker sites and on YouTube many videos can be found reviewing, explaining, and researching wwwwwwwww.jodi.org with titles such as “weirdest website of all time” and “wwwwwwwww.jodi.org: secrets?”.

Maximiliano parlagreco, Micaela Pinalli
Yo La Tengo
VR expérimental | 0 | couleur | 0:0 | Argentine | 2018

When the Lumière brothers invented the cinematograph in 1985, they quickly understood that the spectator's curiosity was aroused by the mere reflection of reality: people were flabbergasted at watching situations that they usually took for granted, such as a train arriving at a station or workers leaving a factory. In this piece we scanned objects and environments which make up our conception of reality and placed them in a virtual space by using photogrammetry, a 3D reconstruction technique. We allow the users to experience a twist on the conception of time and space they are used to by altering the dimensions of the scans, placing them on new positions, and embracing the errors that occur when capturing reality. The result is an absurdly atypical territory which can be navigated via teleportation as if it were a new planet. The spectator is physically circumscribed to a narrow perimeter but virtually the limits become fuzzy and elusive, every direction is equivalent and their individual and uniqueexploration will force them to reflect on the nature of virtual reality.


Maximiliano Parlagreco is an audiovisual design student (FADU, UBA) who’s interested in the impact of technology on society and the fuzzy line which divides reality from virtuality. He has employed photography, video, creative coding and digital animations in an experimental way to create navigable universes which are slightly different from the one we live in. Lately he’s ventured both in the field of virtual and augmented reality, as well as that of artificial intelligence, exploring the human-machine symbiosis that occurs in these devices. Micaela Pinalli is an audiovisual design student (FADU, UBA) who has worked in analogue and digital found footage creation with a great interest in montage and the way accidental interactions between shots creates a meaning. She currently develops projects ranging from interactive and graphic design to photography and animation. Since June 2019 she's been running the independent publisher Cuarto Ciego, where she creates and sells artistic graphic pieces.

Pascal piron, Karolina Markiewicz
Fever
VR expérimental | 0 | couleur | 8:0 | Luxembourg | 2019

FEVER (8-10 minutes) is an experience in virtual reality. For both adults and children, a high fever can mean hallucinations — mainly auditory and visual, lucid and in dreams. As a VR experience, FEVER refers to this brief hallucinatory state, acknowledging and interpreting the metaphysical process that occurs when one is within and yet removed from one’s own body, and the limits presented herein vis-à-vis body/environment and self/other. FEVER is also a virtual poem about illness and body fictions. FEVER is written and created by Karolina Markiewicz and Pascal Piron, in technical collaboration with Fabrizio Palmas, Antoine Thiry and Stefan Laimer (D). The music is created by Kevin Muhlen (L) joined by the voice of Ásta Fanney Sigurdardottir (IS) and by the narration of Elisabet Johannesdottir (L/IS).


Karolina Markiewicz and Pascal Piron’s collaborative work creates links between film, visual arts and theatre. At the center is the individual person as part of a human community, oscillating between resignation and hope. Karolina studied political science, philosophy and theatre and works as a film and theatre director. Pascal studied visual arts and works as an artist and film director. Both work also as teachers. They are currently working on several cinematographic and artistic projects. Sublimation – an interactive installation based dance interactive VR piece with butoh dancer Yuko Kominami, was part of College Biennale Cinema VR by the Mostra di Venezia in 2019 and had its premiere at the festival. The duo also works on My Identity is this expanse!, a location based VR piece on exile and resilience through poetry. The Living Witnesses, a feature documentary about anti-Semitism is currently in post-production and will be released this year.

Peter rose
Dimensional Excursions (Oculis)
VR expérimental | hdv | couleur | 17:15 | USA | 2018

A suite of multi-dimensional riffs that use topological, performative, metapoetic, spatiotemporal, architectonic, kinaesthetic, choreographic, and observational strategies to conjure new forms of vision.


Since 1968 Peter Rose has made over thirty films, tapes, performances and installations. Many of the early works raise intriguing questions about the nature of time, space, light, and perception and draw upon Rose?s background in mathematics and on structuralist filmmaking. He subsequently became interested in language as a subject and in video as a medium and generated a substantial body of work that played with the feel and form of sense-a kind of intellectual comedy. Recent projects have involved a return to the landscape as subject and the mechanics of perception. His films, videos, installations, and performances have received extensive national and international exhibition, including shows at the Whitney Museum and the Museum of Modern Art, the Centre Pompidou, the Yokohama Museum of Art, and exhibition at the Fabric Workshop and Museum, the Rotterdam International Film Festival and the Film Society of Lincoln Center. His works have drawn support from an impressive roster of sources, including the National Endowment for the Arts, the Pennsylvania Council on the Arts, the Guggenheim, Independence and Pew Foundations, and have been the subject of a number of articles on contemporary media art. His work is included in several major international collections.

Jakob steensen
RE-ANIMATED
VR expérimental | 4k | | 14:32 | USA | 2019

RE-ANIMATED explores the intersections of extinction, preservation of immortality. It is a re-imagining of ornithologist Douglas H. Pratt’s memories of the now extinct Kaua’i ???? bird, as told to director Jakob Kudsk Steensen. In the work, a vast virtual landscape based on Kaua’i unfolds and transforms into a photorealistic new world for people to explore. 3D-scanned organic material sourced from both field work and the American Museum of Natural History, as well as real archival audio are all remixed together, alongside algorithmic music composed by Michael Riesman, Musical Director for the Philip Glass Ensemble. Plants, moss, and insects respond to the pulse of music generated in real-time, and the audience’s breath and voice organically impact the virtual atmosphere through the VR headset. As a slow-moving, poetic virtual environment, RE-ANIMATED ultimately investigates how we relate to nature irrevocably altered by human activity. It provokes fresh perspectives on our ecological future, which may become unbound by the physical conditions governing our present reality.


Jakob Kudsk Steensen (b. 1987) is a Danish artist based in New York concerned with how imagination, technology and ecology intertwine. His works range from immersive VR ecosystems to mixed reality installations bridging physical and digital worlds, which invite audiences to enter new ecological realities. He collaborates with NGO’s, residencies, scientists and artists from different fields and ventures on excursions where he collects organic material, which is digitised and converted into digital worlds with 3D scanners, photogrammetry, satellite data and computer game software. Inspired by ecology-oriented science fiction and conversations with biologists and ethnographers, his projects are ultimately virtual simulations populated by mythical beings existing in radical ecological scenarios. Kudsk Steensen has exhibited internationally at the 5th Trondheim Biennale for Art and Technology; the Carnegie Museum of Art; Serpentine Augmented Architecture, Serpentine Galleries; Jepson Center for the Arts; Time Square Midnight Moment; MAXXI Rome; FRIEZE London; Podium, and Ok Corral. He was shortlisted for the Future Generation Art Prize 2019, and as part of the awards program, he was invited to create and exhibit new installations of RE-ANIMATED (2017-18) in Kiev and the Venice Biennale. He has received awards from the Danish Arts Foundation, The Augustinus Foundation, the Lumen Arts Prize, The International Academy of Digital Arts and Sciences, Games for Change, the Lumiere Foundation, The Telly Awards, and Cinequest Festival. His work has shown at Sundance, TriBeCa and Cannes among other film festivals. Steensen is an alumni of NEW INC, a technology and culture incubator by The NEW MUSEUM, in NYC.

Luciano zubillaga
Point City VR
VR expérimental | 4k | couleur | 14:0 | Royaume-Uni | 2019

Set in the millenary Chinese city of Suzhou —now a super modern city— a fragile reconstruction of optical reality fails to fully materialise. Two mysterious characters help the “package” (POV) to follow a linear trajectory of space time, nevertheless there will be several instances to escape the linear construct. Sounds of machine guns, sonic monsters and war explosions do not interrupt the peaceful flow of an evening walk.


Luciano Zubillaga is an artist and scholar whose major works take the form of transdisciplinary research in the intersections of art, philosophy and technology with publicly engaged practice. He recently exhibited work at the Institute of Contemporary Art London ICA, Whitechapel Art Gallery and the Museum of Modern Art, Buenos Aires. His first feature film, Things to Come is based on a graphic music score and performed by German star Hanna Schygulla. In 2008, Luciano was the recipient of the London Artist Film and Video Awards (LAFVA) by Film London and Arts Council of England and his work is part of the British Artists? Film and Video Study Collection (BAFVS). He is co-founder of experimental moving image collectives Z.A.S.Z and TcoET. Luciano lives and works in Suzhou, China where he teaches experimental moving image.